The argument
Some games don’t just run on the Deck - they end up better here than anywhere else. Celeste’s one-more-go loop folds neatly into suspend-and-resume; on a monitor it asks you to commit a whole evening. Balatro wants a thumb and an hour, and that’s about all the Deck asks of you. Vampire Survivors uses two sticks and nothing else.
These aren’t on this list because they’re playable on the Deck. They’re here because playing them anywhere else feels like you’re missing the point.