Into the Breach
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Why on Deck
Each mission is a tiny puzzle on an 8x8 grid. Under ten minutes. The whole campaign is a couple of hours. You can close the lid mid-turn and come back a week later. Everything’s exactly where you left it. The pixel art is readable at any size, the touchscreen works great for selecting tiles, and there’s no wasted session length. Five minutes, fifty minutes, doesn’t matter. Into the Breach fills whatever time you have.
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